Foster respect. Everyone wants to have fun at the table so don’t be that person that ruins the experience for everyone else. ****Don't create personal conflicts at the table or let disagreements escalate into bad feelings. Don't make personal attacks. You can disagree in character but be mindful that you share your life and livelihood with your companions in-game. Think twice before making the excuse, “but it’s what my character would do!”

Keep the crosstalk in check. Keep table chatter to a minimum during active gameplay. Trying to compete for the DM’s attention or talking over others slows things down. Everyone gets a voice so please try to have patience. This is especially important when in combat. The GM will give the group a minute or so at the top of each round to talk about tactics. Therefore, do not share advice and tactics during another player’s turn.

Be ready for your turn. Especially during combat, following along and knowing what you want to do on your turn will make the game more fun. It'll help everyone stay in character and enjoy the story. Therefore, when it is not your turn, be thinking about what you will do on your turn so you can act quickly and decisively.

Stay in character. Make sure we know who's speaking - you or your character.

Avoid metagaming. Don't share information that you know but your character wouldn't know or that the character is incapable of sharing. If you want to know if your character would know something, ask the GM using private chat if it seems appropriate. Often, you'll be able to make a skill check or be able to research that information in game.

No redos. You can't (and the GM won't) retract what your character has just said or done. We won't go back to your turn because you forgot about a possible action or a second attack.

Know your character. You are responsible for knowing your character's abilities and the rules around them. Understand the actions you can take as well as any abilities you may have before coming to a session. If you are a spellcaster, make sure you understand how your spells work before attempting to cast them.  Check with the GM on Discord in advance of the session if you are unsure about how something works.

Don't cheat. We're here to have fun and tell a story, but no story is interesting if there is not real risk involved. In this game, that means accepting that sometimes you will fail a skill check, fail to get that important hit in combat or even die. Therefore, players roll digital dice on the VTT such that everyone can see them.

Rules. In game, the GM is the final arbiter of all rules. The GM will occasionally get the rules wrong. To prevent the game from dragging, the GM will make a ruling. If you disagree with a ruling, make a note of it and discuss it with the GM after the session.

Content rated PG-13. Let's keep it fun and welcoming at the table. Adult themes and occasional swearing are expected, but please don’t be overly graphic or vulgar.

Be sober/stay sober: Do not come to the game drunk or high. Feel free to enjoy an adult beverage during the game as long as you do so responsibly.

Scheduling and missed sessions. Sessions take place every week on the same day and time each session**.** Don’t be late**. F**rom time to time one of us will be unable to make a session. When that happens, the session will go on as long as we have a minimum of three players and the GM. Please give a few days’ notice when you are going to miss a session. Also, please don’t miss sessions on a regular basis. If you can’t make it most of the time, this is not the gaming table for you.